🏰Village🗺️Map⚔️Army💬Forum📜Quests

Game Guide

Complete mechanics reference — stats, formulas, tables, and item lists.

Resources

There are 5 resources in the game. Each is produced by a dedicated building and stored in your Warehouse. Production is continuous — you earn resources every minute, even offline.

ResourceIconProducerBase rate (Lv 1)
Wood🪵Sawmill (Scierie)25 / min
Stone🪨Quarry (Carrière)20 / min
Iron⛓️Iron Mine (Forge)18 / min
Food🌾Farm (Ferme)35 / min
Gold🪙Market (Marché) + Gold Mine12 / min (from Lv 2)

💡 Late game (Keep 10), the Academy unlocks two economy boosts: Irrigation pushes your Farm to level 15, and the Gold Mine produces Gold well beyond the Market. See the Buildings section for details.

Starting Resources

ResourceStarting amount
Wood 🪵300
Stone 🪨200
Iron ⛓️200
Food 🌾500
Gold 🪙50

Production Multiplier by Building Level

Each level upgrade adds a percentage bonus on top of all previous levels (multiplicative).

LevelBonus addedCumulative multiplier (example)
1×1.00
2+20%×1.20
3+25%×1.50
4+30%×1.95
5+35%×2.63
6+40%×3.69
7+45%×5.35
8+50%×8.02
9+60%×12.84
10+75%×22.46

Food Upkeep & Desertion

Each group of 5 troops consumes 1 Food per minute. If your Food stock reaches 0, you lose 2% of your troops per minute to desertion — keep your Farm upgraded!

Storage Capacity (Warehouse Level)

LvWoodStoneIronFoodGold
13 0002 5002 2504 2502 500
26 2505 0004 5008 5005 000
312 50010 0009 00017 00010 000
425 00020 00018 00034 00020 000
550 00040 00036 00068 00040 000
6100 00080 00072 000136 00080 000
7200 000160 000144 000272 000160 000
8400 000320 000288 000544 000320 000
9800 000640 000576 0001 088 000640 000
101 600 0001 280 0001 152 0002 176 0001 280 000
113 200 0002 560 0002 304 0004 352 0002 560 000
126 400 0005 120 0004 608 0008 704 0005 120 000
1312 800 00010 240 0009 216 00017 408 00010 240 000
1425 600 00020 480 00018 432 00034 816 00020 480 000
1551 200 00040 960 00036 864 00069 632 00040 960 000

Market Exchange

Trade any resource 1:1 at the Market. The fee is max(5, ⌈amount ÷ 10⌉) Gold per transaction. Example: trading 100 Wood for 100 Stone costs 10 Gold.

💡 ⚖ Auto-balance: once the Market is built, a small ⚖ button appears on a building or troop whenever you have enough resources overall but are short on one. It performs the needed Market exchanges for you (same fee, shown on the button) so you can afford the upgrade or training — no manual trading. Gold is never balanced (it pays the fees).