Game Guide
Complete mechanics reference — stats, formulas, tables, and item lists.
Resources
There are 5 resources in the game. Each is produced by a dedicated building and stored in your Warehouse. Production is continuous — you earn resources every minute, even offline.
| Resource | Icon | Producer | Base rate (Lv 1) |
|---|---|---|---|
| Wood | 🪵 | Sawmill (Scierie) | 25 / min |
| Stone | 🪨 | Quarry (Carrière) | 20 / min |
| Iron | ⛓️ | Iron Mine (Forge) | 18 / min |
| Food | 🌾 | Farm (Ferme) | 35 / min |
| Gold | 🪙 | Market (Marché) + Gold Mine | 12 / min (from Lv 2) |
💡 Late game (Keep 10), the Academy unlocks two economy boosts: Irrigation pushes your Farm to level 15, and the Gold Mine produces Gold well beyond the Market. See the Buildings section for details.
Starting Resources
| Resource | Starting amount |
|---|---|
| Wood 🪵 | 300 |
| Stone 🪨 | 200 |
| Iron ⛓️ | 200 |
| Food 🌾 | 500 |
| Gold 🪙 | 50 |
Production Multiplier by Building Level
Each level upgrade adds a percentage bonus on top of all previous levels (multiplicative).
| Level | Bonus added | Cumulative multiplier (example) |
|---|---|---|
| 1 | — | ×1.00 |
| 2 | +20% | ×1.20 |
| 3 | +25% | ×1.50 |
| 4 | +30% | ×1.95 |
| 5 | +35% | ×2.63 |
| 6 | +40% | ×3.69 |
| 7 | +45% | ×5.35 |
| 8 | +50% | ×8.02 |
| 9 | +60% | ×12.84 |
| 10 | +75% | ×22.46 |
Food Upkeep & Desertion
Each group of 5 troops consumes 1 Food per minute. If your Food stock reaches 0, you lose 2% of your troops per minute to desertion — keep your Farm upgraded!
Storage Capacity (Warehouse Level)
| Lv | Wood | Stone | Iron | Food | Gold |
|---|---|---|---|---|---|
| 1 | 3 000 | 2 500 | 2 250 | 4 250 | 2 500 |
| 2 | 6 250 | 5 000 | 4 500 | 8 500 | 5 000 |
| 3 | 12 500 | 10 000 | 9 000 | 17 000 | 10 000 |
| 4 | 25 000 | 20 000 | 18 000 | 34 000 | 20 000 |
| 5 | 50 000 | 40 000 | 36 000 | 68 000 | 40 000 |
| 6 | 100 000 | 80 000 | 72 000 | 136 000 | 80 000 |
| 7 | 200 000 | 160 000 | 144 000 | 272 000 | 160 000 |
| 8 | 400 000 | 320 000 | 288 000 | 544 000 | 320 000 |
| 9 | 800 000 | 640 000 | 576 000 | 1 088 000 | 640 000 |
| 10 | 1 600 000 | 1 280 000 | 1 152 000 | 2 176 000 | 1 280 000 |
| 11 | 3 200 000 | 2 560 000 | 2 304 000 | 4 352 000 | 2 560 000 |
| 12 | 6 400 000 | 5 120 000 | 4 608 000 | 8 704 000 | 5 120 000 |
| 13 | 12 800 000 | 10 240 000 | 9 216 000 | 17 408 000 | 10 240 000 |
| 14 | 25 600 000 | 20 480 000 | 18 432 000 | 34 816 000 | 20 480 000 |
| 15 | 51 200 000 | 40 960 000 | 36 864 000 | 69 632 000 | 40 960 000 |
Market Exchange
Trade any resource 1:1 at the Market. The fee is max(5, ⌈amount ÷ 10⌉) Gold per transaction. Example: trading 100 Wood for 100 Stone costs 10 Gold.
💡 ⚖ Auto-balance: once the Market is built, a small ⚖ button appears on a building or troop whenever you have enough resources overall but are short on one. It performs the needed Market exchanges for you (same fee, shown on the button) so you can afford the upgrade or training — no manual trading. Gold is never balanced (it pays the fees).