Roadmap
What's coming to Grymheld. This is a solo project — priorities shift, timelines are loose. Feature requests welcome on the Forum.
Planned features
Recently shipped first, then upcoming work in priority order.
1.Race-specific units
ShippedDone! Each race now fields its own 8 units with distinct stats, costs and abilities — real strengths and weaknesses per race.
- Humans balanced · Elves fast & elusive · Orcs brutal pillagers · Goblins cheap swarm
- AI villages and warhosts now field their own race's units too
2.AI attacks on controlled zones
In progressAI factions periodically raid the zones you control. Defend them or lose the production bonus.
- Escalating pressure the longer you hold a zone
- Push notification when a zone is under attack
3.AI raids on villages
In progressAI hordes march on your village. Fight the horde for a big loot reward, or hide and minimise losses.
- Advance warning via notification
- Choosing to fight a horde yields major loot
4.Hideout for resources & troops
PlannedA village building that stashes a portion of your resources and troops so a raid can't take everything.
5.Academy building
PlannedExpensive endgame building unlocked at Keep level 10. Research trade-offs: more food upkeep, attack/defence penalties, gold production and a Gold Mine, higher troop carry capacity, and a higher controlled-zone limit.
- Unlocks at Keep level 10
- Gold Mine: passive gold at a food cost
- Raises troop carry capacity and the max number of zones
6.Mythic creatures
ConsideringMages can summon powerful mythic creatures to the battlefield (inspired by Rise of Lords).
7.Graphics improvements
PlannedA visual overhaul across the game.
- Troop artwork
- General skins
- Item and weapon artwork
8.Public profile & medals board
PlannedA shareable public profile page showing your achievements and a board of earned medals.
9.Ranking improvements
PlannedA permanent weekly leaderboard alongside the all-time ranking, plus medals for top finishers.
10.PvP — attack other players' villages
PlannedFull player-vs-player raids: attack real players' villages for their stockpiles.
11.Premium plan
ConsideringAn optional paid plan to help fund the project's ongoing development.
12.Two-factor authentication (MFA)
PlannedAdd MFA to secure player accounts.
13.Alliances / Clans
PlannedGroup up with other players into alliances with shared goals and coordination tools.
14.Alliance wars
ConsideringDeclared wars between alliances, with shared objectives and rewards.
15.Hero skill tree
PlannedSpend XP earned in battle to unlock passive bonuses for your General — attack, defence, loot, spy success and more.
16.General duels
ConsideringChallenge another player's General to a 1v1 duel — outcome based on gear, level and skills, no troops involved.
17.General quests
PlannedA dedicated quest line for your General — unlock slots, skills and chase legendary items.
18.Prestige system
PlannedDefine what Prestige is and what exclusive rewards players can spend it on.
19.Weekly challenges
PlannedA harder set of weekly challenges with premium rewards, spanning several days of effort.
20.Random map events
PlannedUnpredictable events on the map: plague, gold rush, wandering armies, merchant caravans.
21.World events — race wars
ConsideringServer-wide events pitting the races against each other in large-scale conflicts.
Have an idea or feedback?
Create an account and drop a message in the in-game Forum — player feedback shapes what gets built next.